Scifi Demo

I created a Scifi shooter demo to represent a game level asset with some degree of player interaction and to show what is capable inside of Unity, even in a short timescale.

Currently there is a basic front-end menu, loading screens and part of a level that is fully playable. I intend to enhance the game play and mechanics when possible. This contains several features that are discussed in the video however, a quick round up would be;

  1. Player damage and health interface.
  2. Spawning of hostiles that can be damaged and killed off.
  3. A gun mechanic this not only does damage but hitting certain surfaces spawn specific decals base don the surface type.
  4. The inclusion of visual effects and a triggered set piece/event.

Overview

  • C# Scripting
  • Custom FPS scripts
  • Gun mechanics
  • Level design
  • Utilizes Unity store assets