Blocktober is a level design challenge run over October, that appeared on Twitter and uses the tag #blocktober to quickly filter out relevant posts. The idea is to develop a map or set of maps in grey-box or prototyping stage. This challenge has been run over the past few years. The video is my final blockout on the completion of October and the end of the challenge, this level was created in UE4 using the Unreal Tournament 4 Beta for gameplay. To read more on the process that I took, the tools used, and the development of the map visit my blog site here.


  • Level Design
  • Games Design
  • Blueprints
  • Blockout
  • Balancing