Unreal 3

I have developed a number of maps using Unreal Tournament and the Unreal engine. This Onslaught map was developed in 12 hours back in 2009 and contains use of features such as the landscaping tool, brushes and use of Kismet. Each team has a base area with garage that contains vehicles and fixed turrets so they can protect their final node. The level is based off the idea of the battle taking place on a deserted island with the teams at opposite ends.


Overview

  • Kismet Scripting
  • Level design
  • Landscape editing
  • Node Placement
  • Custom Meshes/Shaders
  • Project took approx 12 hours