Tally Ho Tavern


I created the Tally-ho Tavern to represent a game level asset with some degree of player interaction and it is based off games such as The Elder Scrolls series by Bethesda. I have used assets from the UE4 store and from TurboSquid as well as creating some base assets myself and the main building using a mix of BSP and meshes. This used Blueprints to add a custom HUD and Character behaviour to allow the player more interaction such as using the door, picking up tankards and even Oblivion amounts of cheese wheels.


  • Blueprint Scripting
  • Custom FPS/HUD scripts
  • Player interaction with objects
  • Level design
  • Utilizes UE4 marketplace assets
  • Project took approx 16 hours