I created the Tally Ho Tavern to represent a game level asset with some degree of player interaction and it is based off games such as The Elder Scrolls series by Bethesda. I have used assets from the UE4 store and from TurboSquid as well as creating some base assets myself and the main building using a mix of BSP and meshes. I used Blueprints to add a custom HUD and Character behavior to allow the player more interaction such as using the door, picking up tankards and even cheese wheels.
I am planning possibly release an update with a full "playable" version here.
- Blueprint Scripting
- Custom FPS/HUD scripts
- Player interaction with objects
- Level design
- Utilizes UE4 marketplace assets
- Project took approx 16 hours